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Agricultural Evolution

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Devlog

  • 0.2.0.7
    May 11, 2023 by snowtackt
    - Offline time no longer applies all in one go, instead it's stored as bonus ticks, which you can use to boost the game's speed significantly - Mutation no longer costs biomass, instead it costs mutat... Continue reading
  • 0.2.0.3
    May 05, 2023 by snowtackt
    0.2.0.3 - Moved the index button to be at the top of the inventory, and for the index to be like a second inventory that pops out - Growth req is no longer shown on the tooltip, instead a bar with the... Continue reading
  • 0.2.0.0
    May 04, 2023 by snowtackt
    - Complete UI overhaul - Overhaul of progression - Bio overhaul - More lab features - Music and some sound effects - A lot of fixes, tweaks and changes I can't remember... Continue reading
  • 0.1.2
    March 01, 2023 by snowtackt#Update
    Revamped progression as a whole: Plants stats scale in a more meaningful way; specials have more oomph even from the beginning, and it takes time to unlock later tiers Platforms are now gained as you... Continue reading
  • 0.113
    December 16, 2022 by snowtackt#Fixes, #Minor
    inventory sorting obtaining new plants is more intuitive and clear, you no longer obtain 'extra' plants, only new tiers you haven't gotten yet any extra plants need to be obtained through the index ca... Continue reading
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